Graphics & Throughput Computing Hardware Engineering (GTCHE) is responsible for delivering industry-leading GPU (3D, Media, Compute, and Display) hardware intellectual property (IP) blocks and system-on-a-chip (SoC) products for discrete graphics and throughput computing.
We strive to lead the industry through continuous innovation and world-class engineering. We work closely with partners across Intel and do not let any organizational boundary get in the way of solving problems.
We are looking for a Graphics Hardware Engineer to join our team.
In this position you will help us with the following responsibilities :
Pre-silicon validation of Intel graphics cores.
You will ensure platform and its components have the best performance and power balance specifically focusing on graphics hardware components.
Research and development of next generation platform designs to continually improve the IP performance.
Minimum Qualifications :
You should have master's degree Electrical Engineering, Computer Engineering, Computer Science, or related field OR have a bachelor's degree in the above mentioned specializations with 2 years of work experience in the field.
Your experience should be in the following areas :
Background in logic design, architecture, and logic verification
Strong background in Pre-Si validation, Verilog, System Verilog and verification methodologies (OVM / UVM)
Proficiency in UNIX and Windows
Experience with programming / scripting languages like Python, Perl, C / C++
Skills pertaining to logic design and validation, including expertise in a design simulator, functional coverage concepts and implementation, testbench development, bus functional models, trackers, checkers, test development, execution, and debug
Preferred Qualifications :
Experience with 2 or more of the following :
Experience in System Verilog (OOP concepts), Testbench Components
Experience in UNIX, Scripting (Python, PERL)
Experience in building testbenches, building and incorporating validation components for stimulus generation & error reporting
Practical knowledge of SV assertions, coverage point coding
Practical and working knowledge of verification methodologies such as OVM / UVM
Experience with C++ DPI methodologies
Experience using VCS / Verdi for debug
Knowledge of Pre-Si emulation flows, working with FSDB files
Familiarity with the ASIC design flow and working knowledge of 3D Graphics