Graphics and Throughput Computing Hardware Engineering (GTCHE) is responsible for delivering industry-leading GPU (3D, Media, Compute, and Display) hardware intellectual property (IP) blocks and system-on-a-chip (SoC) products for discrete graphics and throughput computing.
We strive to lead the industry through continuous innovation and world-class engineering. We work closely with partners across Intel and do not let any organizational boundary get in the way of solving problems.
We are looking for a Graphics Hardware Engineer to join our team.
In this position you will help us with the following responsibilities :
Develop tools and methodologies to support IP verification.
Build analytics and visualizations, to support data analytics efforts around verification
Develop and deploy machine learning solutions
Minimum Qualifications :
Bachelor's degree student in Computer Science, Computers Engineering or Electrical / Electronics Engineering.
Strong coding / scripting skills.
Availability to work at least 32 hours per week.
Advanced English level.
Candidate must have unrestricted permanent right to work in Costa Rica.
Preferred Qualifications :
Master's degree student in Computer Science with Computers Engineering or Electrical / Electronics Engineering degree.
Data science background is a plus
Experience with data analysis and data visualization platforms using tools like Splunk or equivalent.
Your experience should be in the following areas :
Proficiency in UNIX and Windows
Experience with scripting in Python
Experience in databases