Our Company
Changing the world through digital experiences is what Adobe’s all about. We give everyone from emerging artists to global brands everything they need to design and deliver exceptional digital experiences! We’re passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.
We’re on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity.
We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!
The Opportunity
We are looking for an experienced graphics software engineer with a deep understanding of graphics application engineering, the Metal API, familiarity with CPU and GPU architectures, and a deep sense of software craftsmanship to participate in the design and implementation of our next-generation multi surface 3D digital sculpting and modeling software running in MacOS and iOS.
We are a tightly knit team developing state-of-the-art software and delivering robust, fast and resource-conscious components to product teams.
Our team will closely collaborate with Adobe's UX design and research teams to turn groundbreaking ideas and technologies into shipping features.
What you'll Do
Explore ways to remove boundaries between graphics application running on desktop, tablet and wearable devices for AR / VR
Work collaboratively with UX designers, engineers, and researchers to architect, develop, maintain, and optimize new software solutions leveraging the Metal API on macOS and iPadOS using mainly C++, Objective C and Swift
Port and optimize software components to macOS / iPadOS leveraging its native graphics APIs
Design and implement modern algorithms by writing robust, high-performance code
Develop experiments to explore tradeoffs between various possible implementations
Identify and fix application bugs and performance bottlenecks
Work closely with many different product and teams across Adobe to integrate software across organizational boundaries
What you need to succeed
3+ years writing production code
Proficiency with C++ design patterns (C++17 preferred)
Proficiency with either Objective C or Swift
Proficiency with Metal API
Strong familiarity with macOS and / or iPadOS
Experience writing (and / or porting) cross-architecture and cross-platform code
Experience with high-level APIs and frameworks
Experience in profiling, debugging, and testing sophisticated systems
Experience with optimization and profiling tools
Experience in at least one scripting language, Python in particular
We welcome candidates with...
Understanding of Signed Distant Field concepts
Universal Scene Description (USD) API and frameworks
Modern graphics APIs beyond Metal (Vulkan, OpenGL, DirectX)
3D content creation tools (e.g. Maya, Cinema4D)
Strong communication skills and attention to detail
Bachelor's degree in Computer Science, or equivalent professional experience or education
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