Multi Surface Graphics Software Engineer - macOS & iOS
San Jose
hace 5 días

Our Company

Changing the world through digital experiences is what Adobe’s all about. We give everyone from emerging artists to global brands everything they need to design and deliver exceptional digital experiences! We’re passionate about empowering people to create beautiful and powerful images, videos, and apps, and transform how companies interact with customers across every screen.

We’re on a mission to hire the very best and are committed to creating exceptional employee experiences where everyone is respected and has access to equal opportunity.

We realize that new ideas can come from everywhere in the organization, and we know the next big idea could be yours!

The Opportunity

We are looking for an experienced graphics software engineer with a deep understanding of graphics application engineering, the Metal API, familiarity with CPU and GPU architectures, and a deep sense of software craftsmanship to participate in the design and implementation of our next-generation multi surface 3D digital sculpting and modeling software running in MacOS and iOS.

We are a tightly knit team developing state-of-the-art software and delivering robust, fast and resource-conscious components to product teams.

Our team will closely collaborate with Adobe's UX design and research teams to turn groundbreaking ideas and technologies into shipping features.

What you'll Do

  • Explore ways to remove boundaries between graphics application running on desktop, tablet and wearable devices for AR / VR
  • Work collaboratively with UX designers, engineers, and researchers to architect, develop, maintain, and optimize new software solutions leveraging the Metal API on macOS and iPadOS using mainly C++, Objective C and Swift
  • Port and optimize software components to macOS / iPadOS leveraging its native graphics APIs
  • Design and implement modern algorithms by writing robust, high-performance code
  • Develop experiments to explore tradeoffs between various possible implementations
  • Identify and fix application bugs and performance bottlenecks
  • Work closely with many different product and teams across Adobe to integrate software across organizational boundaries
  • What you need to succeed

  • 3+ years writing production code
  • Proficiency with C++ design patterns (C++17 preferred)
  • Proficiency with either Objective C or Swift
  • Proficiency with Metal API
  • Strong familiarity with macOS and / or iPadOS
  • Experience writing (and / or porting) cross-architecture and cross-platform code
  • Experience with high-level APIs and frameworks
  • Experience in profiling, debugging, and testing sophisticated systems
  • Experience with optimization and profiling tools
  • Experience in at least one scripting language, Python in particular
  • We welcome candidates with...

  • Understanding of Signed Distant Field concepts
  • Universal Scene Description (USD) API and frameworks
  • Modern graphics APIs beyond Metal (Vulkan, OpenGL, DirectX)
  • 3D content creation tools (e.g. Maya, Cinema4D)
  • Strong communication skills and attention to detail
  • Bachelor's degree in Computer Science, or equivalent professional experience or education
  • CPP-All1

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